Guilds in WildStar will have some of the usual fea |
Post Reply |
Author | |
aV3iU4sJ2f
Senior Member Joined: 13 January 2014 Location: Maine Status: Offline Points: 775 |
Post Options
Thanks(0)
Posted: 07 August 2014 at 06:42 |
Guilds in WildStar will have some of the usual features we would expect in today's MMO's: guild vaults, labelled tabs, ff14 gilcustomizable guild ranks and optional guild taxes to help pay for all those raid consumables, repair costs, etc.This Granok is sporting a beefy looking Holomark as he takes the taxi
Charge and Devour is deadly, final fantasy xiv gilbut easily manageable. It will be used on one random group member, and that person can either break free or the ability can be interrupted by someone else.Engineer 17%Esper 16%and Beyond "By TacomagamefanThe WildStar sales window opened this week withlaunch six weeks nigh, yetthe dev teamstill managed to drop a jazzynew website, ff14 gilsnag a top 5 spot in a best mmo soundtrack list, unveil a pvpdevspeak video, and keep onkeepin' on with their community communicatin'ways.
Here we have Drodda of Icereach, a caster boss who will target random party members with a magic bolt, this is a pretty basic attack but requires more attention from the healer. Drodda will teleport around the map a lot, final fantasy xiv gilmaking it difficult for melee to stay on the boss, but they will just need to a
|
|
Post Reply | |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |