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wow gold Military has failed to meet mental-health

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    Posted: 04 April 2014 at 23:28


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); Defence Minister Peter MacKay arrives at a news conference to announce increased spending on mental health care programs in Halifax in 2012. Despite the promises MacKay made at the time, military mental-health staffing still has not reached the levels he discussed. Photograph by: Andrew Vaughan

, THE CANADIAN PRESS OTTAWA — Canadian armed forces’ mental health facilities across the country are chronically short of skilled professionals and aren’t close to the staffing levels promised in 2012 by then defence minister Peter MacKay, the Citizen has learned.

In what was billed as an “important announcement” MacKay held a media event at Canadian Forces Base Halifax in the fall of 2012 amid early waves of criticism about the military’s handling of its increasing number of mentally injured Afghanistan veterans. wow gold

Among other initiatives, he vowed to provide funding “to enhance the Canadian Forces’ extensive mental health care system, particularly by targeting wait times through innovative recruitment campaigns and treatment approaches.

“Our government is committed to supporting our men and women in uniform,” he said.

But according to figures updated just last month, current mental health staffing levels are even short — by 62 — of the military’s own staffing target set for 2009.

The figures reveal that the system is short of four psychiatrists, seven psychologists, 23 social workers, 18 mental health nurses, six administrative support staff, three addictions specialists and one manager. wow gold

Total staffing among those mental professional groups and support staff stood at 388 in December.

The military’s target for 2009 was a complement of 450 mental health professionals.

If MacKay’s 2012 promise had been fulfilled, at least another 50 expert staff would have been added.

CFB Ottawa and CFB Petawawa are among bases with shortfalls in mental health staffing.

The Department of National Defence did not respond to a request for additional information on the staffing figures.

Three months after MacKay’s 2012 news conference, recently retired surgeon general Hans Jung — the military’s chief medical officer — blamed the lack of progress in reaching staffing targets on federal government directives.

“The issue has never been a lack of resources,” he told MPs. “Rather it was my inability to spend them because of the barriers beyond my control. Every fiscal year, for example, there would be departmental directions announcing a hiring freeze because of the uncertain financial situation. There would be internal reviews. Those things all cause additional months of delay in offering positions to civilians who may be interested.”

In an interview with the Citizen before Christmas, the military’s director of mental health, Scott McLeod, insisted that the system is working well for those who access it and echoed government ministers in calling for mentally injured troops seek the help they need.

“There are people out there struggling,” said McLeod. “We want them to come in so we can get a grip on those folks out there who need the help. We can’t help them if they don’t come in.”

But a recent spate of suicides — coupled with warnings from many experts of another surge of mental illness as those affected during the final Afghanistan deployments fight their demons — has brought criticism that the military’s strategy on mental health isn’t working.

“We need leadership at the chief of defence staff level and the ministerial level,” said Canadian Veterans Advocacy president Mike Blais after the suicide of a senior Air Force officer Stephane Beauchemin last week. “I don’t know what the answer is, but they have the resources and wherewithal to find the answer and implement mechanisms to stop this.

• Nov. 25, 2013: Master Bombardier Travis Halmrast, at Canadian Forces Base Shilo in Manitoba. The Afghan veteran died after being found “in distress” in a Lethbridge, Alta. jail where he was being held on assault charges.

Decorated war veteran Elliott, 31, served with the Princess Patricia’s Light Infantry and did two tours of Afghanistan. The father of two was found dead at a home near CFB Shilo and, according to a friend, was worried he would be forced out of the military due to war injury.

McNeil was found dead at CFB Petawawa. His cousin, Warrant Officer Frank Mellish, was killed in Afghanistan seven years earlier and the soldier’s uncle told Global News that McNeil was suffering survivor’s guilt: “I think they should have had him on a suicide watch. . . . I think they dropped the ball on that.”

Lelievre was from the 3rd battalion of the Royal 22nd Regiment, and was found dead at CFB Valcartier in Quebec. He joined the military in 1985 and served in Bosnia between 2001 and 2002 and again in 2004, and in Kandahar from 2010 to 2011.

MacEachern, 51, died on Christmas Day in a head-on collision between her car and a transport truck west of Calgary that was initially reported as an accident. Her husband, Tom MacEachern, said the 20-year veteran took her own life in an “intentional final desperate act.”

Eckhardt, a Trenton, Ont.-native, was based with the Princess Patricia’s Canadian Light Infantry.

Sanhueza-Martinez, 28, was a veteran of the Afghan war, and based at CFB Kingston. He was found at his home.

Beauchemin, a 22-year veteran, died last Thursday in Limoges. The officer and helicopter pilot had been deployed to Haiti 1997 and in 1999 to Bosnia. He also served as commanding officer of 430 Tactical Helicopter Squadron located in Valcartier, Que., from July 2011 to October 2012.

Many close to the military mental health system believe that not all suicides are reported as such, partly because of family wishes and because some deaths are made to look like accidents to disguise the soldier’s true intent.
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Minisquadron (Mini Squadron) Special Edition Strategy Guide iPhone, iPad, iPod, and Android How to S

Introduction I have not seen a comprehensive strategy guide for the frantic shooter "MiniSquadron" from SuperMono Studios (ported to Android by Gray Fin). Yet there seem to be quite a bit of questions regarding this fun little shooter. So, here we go!

This guide will cover the weapon types, plane types, and comments about the individual "maps" or levels.

Mini Squadron Logo Source: Super Mono Studios GA_googleFillSlot("technology_hub_content_250x250"); Score There are three ways to get a great score:

kill streaks If you can kill other planes without even getting hit, you get a multiplier bonus, and the multiplier keeps going up for every kill in the streak until you hit 9x. And it stays there until you get hit. Then you have to build it up again.

overkill If you destroy the enemy plane in mid-air (I call it 'overkill') you get 10x bonus for that kill.

laser If you use a laser you hit enemies all across the playing field, so you score points more often than other weapon. Even just a 'sweep' across the map will often yield some points.

a) find weapons with fastest reload with highest damage, so you can kill enemies quickly, and preferably, kill them in mid-air, which does not depend on kill streaks. AND don't get hit.

b) use a pivoting laser shooter (such as "Green Giant") so you can 'sweep' the enemies to get almost continuous scores, at least for lower levels.

The Weapons Nothing will kill the other aircrafts in one shot, so the trick is how to land multiple shots onto the other enemy planes while NOT getting hit. Thus, the more firepower the better. (Doh!)

Firing rate: High (more than 5 shots a second) to Low (less than 2 shots per second) Damage: no specific measure, just general impression Range: half a screen or less is lousy, about 3/4 of a screen is good, even more (goes way off the screen) is great. Cannons : high firing rate, lousy damage, lousy range

Pivoting version is better than the plain version. (Only on advanced planes, allows you to shoot in ANY direction, not just where the plane is facing. Elder Scrolls Online gold )

The trick with the bigger cannons is first, the "reload" delay is longer. Single cannon delay is 0.2 seconds. Double cannon is 0.3, and Triple Cannon is 0.4 seconds. So the bigger the cannon, the slower they shoot. Second, the shots are "spread" slightly for the double and triple, not straight ahead, more of a bit of shotgun effect.

In general, this makes the cannons relatively low on my favorite weapons list. It is good for newbies who can't aim, so just hold the button down move your nose vaguely in the direction of the enemy, and hope you score hits. You have to get close to the enemy to score hits.

Straight missile shoots straight ahead, in the direction of the "nose" of the plane. It is relatively slow to reload (about 0.4-0.6 seconds) compared to cannon, but do more damage.

Pivoting Straight Missile is same as straight missile except you can aim it at any direction instead of limited to "straight ahead". Elder Scrolls Online gold

Sticky Missile is basically seeking missile. It turns and tries to go after the closest enemy. However, the operative word is TRIES. It doesn't always go after the one you want.

The relatively large refire delay in missiles means you have to dodge enemy shots between your shots. A loop is often useful, as is an Immelman (discussed later)

Fireballs : High firing rate, negligible damage, lousy range

This is like a very impressive looking cannon… Firing bazillion small rounds. Refire delay is minimal: more than 10 fireballs PER SECOND, but individually they do negligible damage.

Pivoting means you don't have to shoot where the nose is pointing.

My favorite weapon, as it allow you to shoot enemies WAY off in the distance if you got the altitude. The bombs go a long way, and refire delay is pretty low (as fast as triple cannon). Damage is very good, as I've seen one or two hits taking out a plane.

The problem is you can only shoot off to the sides, esp. if you use a heli / VTOL. And since bombs fall, you almost have to be above the enemy if you need the range.

Laser: Extremely low firing rate, average damage (if you can track the target), incredible range

Very hard to deploy due to a very narrow beam. If the enemy maneuvers, you will have to hard time keeping the beam on the enemy. So it basically acts like a big "shotgun" reaching all the way across the playing field.

The laser doesn't have "shock power" It doesn't kill enemy in only a few hits, unlike straight rockets or throw bombs. You need to keep the beam on the enemy for a little while to kill it, as it does knock them about somewhat. In heavy combat environment you will end up wounding a lot of enemies but scoring few if any knock-out blows.On the other hand, if you hit the enemy it may just knock the enemy up a little, may convince them to not hit you. Doesn't quite work on enemies that fly very fast, or toughly armored.

If you do not shoot the beam for the full 3? 4? seconds, you can re-fire immediately instead of the mandatory 2-second cool down delay.

The beam can reach ALL THE WAY ACROSS the board, even BEYOND the "radar" range. Elder Scrolls Online gold So you are basically trading power for range.

My favorite tactic is fly up then simply shoot beam down at enemies as needed, even across the board. Dodge the incoming enemies, stay on the opposite side of the map, and keep knocking them about.

For the easier levels laser gives you an easy time to score those x9 bonuses for "kill streaks" without getting hit in between. You don't even need to see the enemy. For the hard levels you can't dodge fast enough to matter.

Aircraft Analysis There are 2 general types of planes in MiniSquadron (SE)

airplane helicopter (and VTOLs) Airplane — nose actually points where you go, takes time to turn, can stall if you turn too fast.

One of the tricks you can perform with airplane is the Immelman: point up and shoot, climb above the enemy until you stall, turn nose down, and keep shooting.

The ability to "stall" means you can temporarily point your nose at a direction you are NOT travelling into, but if you stall too long you crash.

Airplane is generally faster, often MUCH faster than helis. Some airplanes go at 600 MPH

Favorite Plane: The Count — sticky missiles. Go to the center of the field and loop, firing missiles at left and right, trying to get multiple missiles into the air at the same direction. If enemy comes, go up or down to dodge, perform Immelman. Have problems with enemies that are faster / more manueverable.

Helicopter / VTOLS — hovers, nose only points "left" or "right", can change direction instantly

Helicopters can dodge almost without moving much, as they can hover and just move up and down to dodge. On the other hand, this also means they have firing blindspots (unless they are also equipped with pivoting weapons)

The main problem with helis is their relatively low speed. Generally they top out at 300 MPH. There are a few exceptions, but those generally have relatively weak armor. VTOLs have better armor.

Favorite Heli: EcoWarrior — throw bombs. Climb to max altitude and start lobbing bombs somewhere toward the enemy. Often you can get a few kills before you even SEE the enemies. Have a bit of problem against fast enemies armed with rockets (they can chase you down), or those green laser VTOLs (dodging them and still killing them can be a problem)

Favorite Heli: Green Giant -- the green VTOL that shoots a green laser... Good for low threat environments, i.e. the first couple maps. If you "sweep" the map you can basically knock everybody back a bit until the enemies overwhelm you. In the last three maps there are too many enemies that are too tough for the lasers to kill quickly.

In a plane, you can nose up, then down (perform an Immelman) to reverse directions quickly, but you need altitude.

The planes will 'bounce off' the sidewalls, giving you a way to do a quick reverse. Just fly directly into the edge and you'll get instant reverse.

Planes can only shoot straight ahead, in general, so if you get behind them, you can shoot them as much as you want, with a few exceptions, such as loop, overshoot, and such.

Kill other Helis / VTOLs by shooting them from above or below

Enemy Helis can instant reverse, so following them is not a good idea. Hit them from above or below would probably be best.

More on Android Games Steambirds Strategy and Hint Guide: how to get 4-sta... Strategy and hint guide for Steambirds a 2D air combat game for Flash, iOS, and Android. Hints for every mission and more! Android Air Traffic Control Games Roundup Air Traffic Control games have been with Android a while. What are they? Which ones introduced new features? Which ones are most responsive? Find out here. Must-Try Free Android Games Welcome to August edition of Android Game Quick Reviews. We hope to bring you information before you download, and save you the bandwidth! This week our roundup includes action, puzzle, and more. So, let us... More Must-Try Free Android Games Android Game Reviews, free game edition, Mid-July 2010. Only free games, only honest reviews. GA_googleFillSlot("technology_hub_share_520x280"); Last updated on July 15, 2011
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